Free Let It Ride Practice

CTPLet It Ride
Community

Place your bet.

Your Hand
3 Bets
3 × $0 = $0
3-Card Bonus$0
Pay table
  • Royal Flush1000 to 1
  • Straight Flush200 to 1
  • Four of a Kind50 to 1
  • Full House11 to 1
  • Flush8 to 1
  • Straight5 to 1
  • Three of a Kind3 to 1
  • Two Pair2 to 1
  • Tens or Better1 to 1

Paid per remaining bet. Tens or better wins.

3-Card Bonus pay table
  • Mini Royal (suited A-K-Q)50 to 1
  • Straight Flush40 to 1
  • Three of a Kind30 to 1
  • Straight6 to 1
  • Flush3 to 1
  • Pair1 to 1

Optional side bet on your first three cards.

$1 Bonus pay table
  • Royal Flush$20,000
  • Straight Flush$2,000
  • Four of a Kind$400
  • Full House$200
  • Flush$50
  • Straight$25
  • Three of a Kind$5

Optional $1 side bet on your final five-card hand.

Practice Let It Ride free — decide whether to pull a bet back or let it ride as the community cards reveal, with two optional bonus bets and full stat tracking.

Rules
  • Make three equal bets (①, ②, and $). You get three cards, and two community cards are dealt face down.
  • After your three cards, pull back bet ① or let it ride. After the first community card, pull back bet ② or let it ride. The $ bet always stays.
  • Your final five-card hand (your 3 + 2 community) pays the pay table on each remaining bet. A pair of 10s or better wins; anything less loses.
  • Pulled-back bets are simply returned. The 3-Card Bonus (your first three cards) and $1 Bonus (final five cards) are independent side bets.
Strategy
  • Let the first bet ride (3 cards) only with: a paying hand (pair of 10s+), three of a kind, three to a royal flush, or three to a straight flush.
  • Let the second bet ride (4 cards) with: any paying hand, four to a flush, four to an open-ended straight, or four to a straight/royal flush.
  • Otherwise pull the bet back — there's no penalty for pulling, so only let it ride with a real edge.
  • Never let a bet ride chasing an inside straight or hoping to pair a low card.
Read the full strategy guide →

Free Let It Ride— play & practice

Play Let It Ride free with play money. You start with three equal bets and, as the two community cards turn over, you decide whether to pull a bet back or 'let it ride' toward the pay table. There's no dealer to beat — you're simply paid on your final five-card hand.

The skill is knowing which hands justify leaving money out and which don't. Practicing here for free lets you internalize those pull-back decisions so you're not guessing when it counts.

Let It Ride strategy guideLook up any handOdds & house edgeLet It Ride Trainer

Let It Ride: frequently asked questions

How does Let It Ride pay?
You're paid on your final five cards, with a pair of Tens or better winning — up to 1000-to-1 for a royal flush. Pulled-back bets are simply returned; only the bets you let ride are paid or lost.
When should I let the first bet ride?
Let the first bet ride only with a paying hand (a pair of Tens or better) or a genuine three-card straight-flush or royal-flush draw; otherwise pull it back. The second decision adds four-to-a-flush and open-ended straight draws.
What are the side bets?
There's a 3-Card Bonus paid on your first three cards (up to a mini royal) and an optional $1 Bonus paid on your final five-card hand, both independent of the main game.
Is there a dealer I need to beat?
No. Unlike most table games, Let It Ride pays purely on your own hand against a fixed pay table, so the entire strategy is about whether to keep or pull each bet.
Do I need an account?
No — it's free, play-money, and works as a guest in your browser. Sign in only if you want your stats saved across devices.